ORIGINAL STUDY 02 / GENERATIVE DRAWING
Trace: gesture translated into a singular surface.
Trace records movement without mechanically reproducing a cursor path. A drag is separated into direction, speed, interval, and curvature, then rebuilt as an ink-like ribbon whose weight changes as the gesture changes. Every encounter leaves a different surface because the system follows the movement that actually happened.
- MEDIUM
- Responsive browser canvas
- INPUT
- Mouse or touch speed, direction, turns, and pauses
- OUTPUT
- A cumulative ribbon unique to the current gesture
01
Speed changes weight; turns change curvature
Fast movement tightens the ribbon and extends its tangent. Slower movement deposits a broader mark. Direction changes are smoothed into the curve without removing their force, allowing sharp decisions and hesitant pauses to remain visible in the final trace.
The system does not select from a library of prepared strokes. It builds geometry from the sampled encounter, so repetition comes from the person rather than the program.
02
Accumulation is part of the composition
Marks remain on the canvas until they are cleared. A single line can stay spare, while repeated gestures create density, collision, and darker deposits. The blank field gradually becomes a record of how the surface was approached.
03
Lightweight enough to stay immediate
The drawing loop handles pointer and touch samples directly so each mark stays close to the movement that produced it. Keyboard controls provide a reliable clear action, and the canvas scales with the layout without replacing the real interaction with a recorded animation.